Your Apps Are Watching You
Wall Street Journal Tech 12-19-10
Few devices know more personal details about people than the smartphones in their pockets: phone numbers, current location, often the owner's real name—even a unique ID number that can never be changed or turned off.
These phones don't keep secrets. They are sharing this personal data widely and regularly, a Wall Street Journal investigation has found.
An examination of 101 popular smartphone "apps"—games and other software applications for iPhone and Android phones—showed that 56 transmitted the phone's unique device ID to other companies without users' awareness or consent. Forty-seven apps transmitted the phone's location in some way. Five sent age, gender and other personal details to outsiders.
The findings reveal the intrusive effort by online-tracking companies to gather personal data about people in order to flesh out detailed dossiers on them.
Among the apps tested, the iPhone apps transmitted more data than the apps on phones using Google Inc.'s Android operating system. Because of the test's size, it's not known if the pattern holds among the hundreds of thousands of apps available.
Apps sharing the most information included TextPlus 4, a popular iPhone app for text messaging. It sent the phone's unique ID number to eight ad companies and the phone's zip code, along with the user's age and gender, to two of them.
Both the Android and iPhone versions of Pandora, a popular music app, sent age, gender, location and phone identifiers to various ad networks. iPhone and Android versions of a game called Paper Toss—players try to throw paper wads into a trash can—each sent the phone's ID number to at least five ad companies. Grindr, an iPhone app for meeting gay men, sent gender, location and phone ID to three ad companies.
"In the world of mobile, there is no anonymity," says Michael Becker of the Mobile Marketing Association, an industry trade group. A cellphone is "always with us. It's always on."
iPhone maker Apple Inc. says it reviews each app before offering it to users. Both Apple and Google say they protect users by requiring apps to obtain permission before revealing certain kinds of information, such as location.
"We have created strong privacy protections for our customers, especially regarding location-based data," says Apple spokesman Tom Neumayr. "Privacy and trust are vitally important."
The Journal found that these rules can be skirted. One iPhone app, Pumpkin Maker (a pumpkin-carving game), transmits location to an ad network without asking permission. Apple declines to comment on whether the app violated its rules.
Smartphone users are all but powerless to limit the tracking. With few exceptions, app users can't "opt out" of phone tracking, as is possible, in limited form, on regular computers. On computers it is also possible to block or delete "cookies," which are tiny tracking files. These techniques generally don't work on cellphone apps.
The makers of TextPlus 4, Pandora and Grindr say the data they pass on to outside firms isn't linked to an individual's name. Personal details such as age and gender are volunteered by users, they say. The maker of Pumpkin Maker says he didn't know Apple required apps to seek user approval before transmitting location. The maker of Paper Toss didn't respond to requests for comment.
Many apps don't offer even a basic form of consumer protection: written
privacy policies. Forty-five of the 101 apps didn't provide privacy policies on
their websites or inside the apps at the time of testing. Neither Apple nor
Google requires app privacy policies.
To expose the information being shared by smartphone apps, the Journal designed a system to intercept and record the data they transmit, then decoded the data stream. The research covered 50 iPhone apps and 50 on phones using Google's Android operating system.
The Journal also tested its own iPhone app; it didn't send information to outsiders. The Journal doesn't have an Android phone app.
Among all apps tested, the most widely shared detail was the unique ID number assigned to every phone. It is effectively a "supercookie," says Vishal Gurbuxani, co-founder of Mobclix Inc., an exchange for mobile advertisers.
On iPhones, this number is the "UDID," or Unique Device Identifier. Android IDs go by other names. These IDs are set by phone makers, carriers or makers of the operating system, and typically can't be blocked or deleted.
"The great thing about mobile is you can't clear a UDID like you can a cookie," says Meghan O'Holleran of Traffic Marketplace, an Internet ad network that is expanding into mobile apps. "That's how we track everything."
Ms. O'Holleran says Traffic Marketplace, a unit of Epic Media Group, monitors smartphone users whenever it can. "We watch what apps you download, how frequently you use them, how much time you spend on them, how deep into the app you go," she says. She says the data is aggregated and not linked to an individual.
The main companies setting ground rules for app data-gathering have big stakes in the ad business. The two most popular platforms for new U.S. smartphones are Apple's iPhone and Google's Android. Google and Apple also run the two biggest services, by revenue, for putting ads on mobile phones.
Apple and Google ad networks let advertisers target groups of users. Both companies say they don't track individuals based on the way they use apps.
Apple limits what can be installed on an iPhone by requiring iPhone apps to be offered exclusively through its App Store. Apple reviews those apps for function, offensiveness and other criteria.
Apple says iPhone apps "cannot transmit data about a user without obtaining the user's prior permission and providing the user with access to information about how and where the data will be used." Many apps tested by the Journal appeared to violate that rule, by sending a user's location to ad networks, without informing users. Apple declines to discuss how it interprets or enforces the policy.
Phones running Google's Android operating system are made by companies including Motorola Inc. and Samsung Electronics Co. Google doesn't review the apps, which can be downloaded from many vendors. Google says app makers "bear the responsibility for how they handle user information."
Google requires Android apps to notify users, before they download the app, of the data sources the app intends to access. Possible sources include the phone's camera, memory, contact list, and more than 100 others. If users don't like what a particular app wants to access, they can choose not to install the app, Google says.
"Our focus is making sure that users have control over what apps they install, and notice of what information the app accesses," a Google spokesman says.
Neither Apple nor Google requires apps to ask permission to access some forms of the device ID, or to send it to outsiders. When smartphone users let an app see their location, apps generally don't disclose if they will pass the location to ad companies.
Lack of standard practices means different companies treat the same information differently. For example, Apple says that, internally, it treats the iPhone's UDID as "personally identifiable information." That's because, Apple says, it can be combined with other personal details about people—such as names or email addresses—that Apple has via the App Store or its iTunes music services. By contrast, Google and most app makers don't consider device IDs to be identifying information.
A growing industry is assembling this data into profiles of cellphone users. Mobclix, the ad exchange, matches more than 25 ad networks with some 15,000 apps seeking advertisers. The Palo Alto, Calif., company collects phone IDs, encodes them (to obscure the number), and assigns them to interest categories based on what apps people download and how much time they spend using an app, among other factors.
By tracking a phone's location, Mobclix also makes a "best guess" of where a person lives, says Mr. Gurbuxani, the Mobclix executive. Mobclix then matches that location with spending and demographic data from Nielsen Co.
In roughly a quarter-second, Mobclix can place a user in one of 150 "segments" it offers to advertisers, from "green enthusiasts" to "soccer moms." For example, "die hard gamers" are 15-to-25-year-old males with more than 20 apps on their phones who use an app for more than 20 minutes at a time.
Mobclix says its system is powerful, but that its categories are broad enough to not identify individuals. "It's about how you track people better," Mr. Gurbuxani says.
Some app makers have made changes in response to the findings. At least four app makers posted privacy policies after being contacted by the Journal, including Rovio Mobile Ltd., the Finnish company behind the popular game Angry Birds (in which birds battle egg-snatching pigs). A spokesman says Rovio had been working on the policy, and the Journal inquiry made it a good time to unveil it.
Free and paid versions of Angry Birds were tested on an iPhone. The apps sent the phone's UDID and location to the Chillingo unit of Electronic Arts Inc., which markets the games. Chillingo says it doesn't use the information for advertising and doesn't share it with outsiders.
Apps have been around for years, but burst
into prominence when Apple opened its App Store in July 2008. Today, the App
Store boasts more than 300,000 programs.
Other phone makers, including BlackBerry maker Research in Motion Ltd. and Nokia Corp., quickly built their own app stores. Google's Android Market, which opened later in 2008, has more than 100,000 apps. Market researcher Gartner Inc. estimates that world-wide app sales this year will total $6.7 billion.
Many developers offer apps for free, hoping to profit by selling ads inside the app. Noah Elkin of market researcher eMarketer says some people "are willing to tolerate advertising in apps to get something for free." Of the 101 apps tested, the paid apps generally sent less data to outsiders.
Ad sales on phones account for less than 5% of the $23 billion in annual Internet advertising. But spending on mobile ads is growing faster than the market overall.
Central to this growth: the ad networks whose business is connecting advertisers with apps. Many ad networks offer software "kits" that automatically insert ads into an app. The kits also track where users spend time inside the app.
Some developers feel pressure to release more data about people. Max Binshtok, creator of the DailyHoroscope Android app, says ad-network executives encouraged him to transmit users' locations.
Mr. Binshtok says he declined because of privacy concerns. But ads targeted by location bring in two to five times as much money as untargeted ads, Mr. Binshtok says. "We are losing a lot of revenue."
Other apps transmitted more data. The Android app for social-network site MySpace sent age and gender, along with a device ID, to Millennial Media, a big ad network.
In its software-kit instructions, Millennial
Media lists 11 types of information about people that developers may transmit to
"help Millennial provide more relevant ads." They include age, gender, income,
ethnicity, sexual orientation and political views. In a re-test with a more
complete profile, MySpace also sent a user's income, ethnicity and parental
status.
A spokesman says MySpace discloses in its privacy policy that it will share details from user profiles to help advertisers provide "more relevant ads." My Space is a unit of News Corp., which publishes the Journal. Millennial did not respond to requests for comment on its software kit.
App makers transmitting data say it is anonymous to the outside firms that receive it. "There is no real-life I.D. here," says Joel Simkhai, CEO of Nearby Buddy Finder LLC, the maker of the Grindr app for gay men. "Because we are not tying [the information] to a name, I don't see an area of concern."
Scott Lahman, CEO of TextPlus 4 developer Gogii Inc., says his company "is dedicated to the privacy of our users. We do not share personally identifiable information or message content." A Pandora spokeswoman says, "We use listener data in accordance with our privacy policy," which discusses the app's data use, to deliver relevant advertising. When a user registers for the first time, the app asks for email address, gender, birth year and ZIP code.
Google was the biggest data recipient in the tests. Its AdMob, AdSense, Analytics and DoubleClick units collectively heard from 38 of the 101 apps. Google, whose ad units operate on both iPhones and Android phones, says it doesn't mix data received by these units.
Google's main mobile-ad network is AdMob, which it bought this year for $750 million. AdMob lets advertisers target phone users by location, type of device and "demographic data," including gender or age group.
A Google spokesman says AdMob targets ads based on what it knows about the types of people who use an app, phone location, and profile information a user has submitted to the app. "No profile of the user, their device, where they've been or what apps they've downloaded, is created or stored," he says.
Apple operates its iAd network only on the iPhone. Eighteen of the 51 iPhone apps sent information to Apple.
Apple targets ads to phone users based largely
on what it knows about them through its App Store and iTunes music service. The
targeting criteria can include the types of songs, videos and apps a person
downloads, according to an Apple ad presentation reviewed by the Journal. The
presentation named 103 targeting categories, including: karaoke,
Christian/gospel music, anime, business news, health apps, games and horror
movies.
People familiar with iAd say Apple doesn't track what users do inside apps and offers advertisers broad categories of people, not specific individuals.
Apple has signaled that it has ideas for targeting people more closely. In a patent application filed this past May, Apple outlined a system for placing and pricing ads based on a person's "web history or search history" and "the contents of a media library." For example, home-improvement advertisers might pay more to reach a person who downloaded do-it-yourself TV shows, the document says.
The patent application also lists another possible way to target people with ads: the contents of a friend's media library.
How would Apple learn who a cellphone user's friends are, and what kinds of media they prefer? The patent says Apple could tap "known connections on one or more social-networking websites" or "publicly available information or private databases describing purchasing decisions, brand preferences," and other data. In September, Apple introduced a social-networking service within iTunes, called Ping, that lets users share music preferences with friends. Apple declined to comment.
Tech companies file patents on blue-sky
concepts all the time, and it isn't clear whether Apple will follow through on
these ideas. If it did, it would be an evolution for Chief Executive Steve
Jobs, who has spoken out against intrusive tracking. At a tech conference in
June, he complained about apps "that want to take a lot of your personal data
and suck it up."
Android, iOS apps skirt privacy policy to share user data with advertisers
Apple Insider December 18, 2010
Modern smartphone apps are resurrecting the spyware trend that plagued the web ten years ago, but today's users are often unable to do anything to block their demographic data from being used to enhance the advertisements they see.A report by the Wall Street Journal, part of a series examining privacy issues in computing and in particular the web, examined 101 popular smartphone apps for both iOS and Android devices to find what data they were sharing with advertisers.
The study found that more than half (56) sent the devices' unique serial number to advertisers for tracking purposes, while 47 made some use of users' location data. Five of the apps sent users' "age, gender or other personal details" to outside sources.
In some cases, this data is purposely entered by the user for reasons related to the apps' functionality, and some apps do outline that this data is also used for advertising purposes.
The Journal did not specify how it selected the apps that it tested or whether the roughly 50 apps on each platform represented a comparable selection, but it did note that "among the apps tested, the iPhone apps transmitted more data than the apps on phones using Google Inc.'s Android operating system."
The report also pointed out that not all apps were available for Android, including the company's own news app. "Because of the test's size," the report stated, "it's not known if the pattern holds among the hundreds of thousands of apps available." Apple lists over 300,000 apps for iOS devices, while Android's catalog of apps, ringtones and wallpapers is greater than 100,000 titles.
Mobile adware here to stay, hard to avoid
The findings might be news to some smartphone users, who are rarely presented with simple, straightforward information about individual apps' privacy policy. However, the use of unique device identifiers, location and demographic data to "enhance ad results" are have become core foundations of the mobile ad industry.
The report cited Michael Becker of the Mobile Marketing Association as saying, "in the world of mobile, there is no anonymity," and noting that the mobile phone is "always with us. It's always on."
Unlike desktop computers, mobile devices such as smartphones don't generally allow users to delete individual cookies created by advertisers or install firewall security software that can block apps' requests to forward the users' personal data to outside companies.
The significant revenues tied to advertising are also pushing some vendors to relax individuals' privacy protections in order to maximize profits, a situation reflecting the history of adware on desktop PCs.
A history of adware
Adware began infecting PCs in the mid 90s, particularly as the web helped connect users to networks in a way that also made them easy to reach with ads. Platform vendors readily embraced the new avenues for revenues adware presented, with Netscape inventing web browser "cookies" as a way for web site owners to track visitors, while Microsoft's Windows 98 turned the PC desktop into an overt billboard for advertisers.
In 2001, Apple jumped on the ad-supported software bandwagon by including web-like banner ads within Sherlock, its specialized search engine app for the web. That experiment didn't last long, and the company has since shunned ad banners within its desktop software.
Microsoft began bundling Alexa website tracking software on all new Windows PCs and in 2005 opened talks to acquire Claria, the vendor behind Gator, the web's most notorious adware trojan horse. While negotiating the acquisition, Microsoft silently removed Claria's products from the blacklist of malware that Windows AntiSpyware had previously recommended for quarantine.
However, a backlash against adware and spyware tactics began to gain momentum after a series of media reports brought public attention to web cookies and their ability to allow advertising companies to remotely track their activities on the web. Microsoft subsequently broke off talks with Claria as a new kind of subtle, contextual advertising, popularized by Google, fell into fashion as the public largely rejected the idea of being tracked by advertisers.
The controversial subject of user privacy continues to receive attention, with the White House issuing a memoranda this summer that "calls for transparent privacy policies, individual notice, and a careful analysis of the privacy implications whenever Federal agencies choose to use third-party technologies to engage with the public."
However, particularly since Google's acquisition of web cookie-centric ad vendor DoubleClick in 2008, online and mobile advertising has trended back towards user tracking rather than the kind of contextual relevancy Google pursued through most of the previous decade. Advertisers want to reach specific audiences, and the only way to do that effectively involves being able to track users by their demographic identity and by following their activities and location.
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